* Subject: My bones trouble * Date: Fri, 13 May 1994 16:19:34 -0700 [50] * From: Lesk@cc.snow.edu (Lesk)ok I am going to be as consistant as I can and for menu items I will put it in the form of menu->selection->selection1 and for requesters that ask for input I will just say what needs to go in.
Detail editor:
add->primitive->tube
Radius = 30
Height = 300
circ sec = 12
vitr sec = 3
close both bottom and top.
I like to work in the front view of the four.
......
|||||| top section note that when I refer to a
...... section that means the points
|||||| mid section above and below are selected
......
|||||| base section
......
for example the top section is
......
||||||
...... <- these points
used
twice once for
top
and once for mid
f1 select tube
mode->pickfaces
mode->method->drag box
shift select top section (points above and below)
function->make->makesubgroup
enter tip1
deselect faces
shift select mid section (all points above and below mid faces)
function->make->makesubgroup
enter mid1
deselect faces
shift select base section
function->make->makesubgroup
enter base1
deselect faces
shift select top and mid section
function->make->makesubgroup
enter midall
deslect faces
shift select top, mid, and base
function->make->makesubgroup
enter baseall
deselect faces
If you think about this for a minute it will all make sense especially
concerning how this thing is going to bend.OK next phase.
mode->pick groups
(and go back to pick method points)
object->add->axis
select tha axis
select move
move axis to center of tip1 (top section)
deslect axis
object->add->axis
select axis
select move
move axis to center of mid1 (mid section)
deselect axis
object->add->axis
select axis
select move
move axis to center of base1 (mid section)
deselect axis
Now comes the tricky part the order here is very important and you may have
to try this a few times until it works just right.use the find requester and choose the axis in the base section. doing it this way should make make the order correct.
mode->pickobjects
select axis in tip1
shift select axis in mid1
states->group
deselect
select axis in mid1
shift select axis in base1
states->group
deselect
select axis in base1
shift select object axis
states->group
deselect
go back to group mode and check this out, and make very certain that the
order is right. click on the tip axis and it should be the only one blue.
deslect it and click on the axis in the mid section BOTH it and tip axis should
be highlighted. deslect them and click on the axis in base1 and all three axis
should turn blue. now the hard part! go back to pick object mode and then click
on the object axis. it should be blue with a yellow line connecting it to the
base1 axis.If none of the above is correct all progress is at a halt! go back remove all the groups and try it again this order is IMPORTANT!
now having that done correctly we can move on make sure nothing is selected and go back to pick group mode.
select axis in tip1
States->bones->subgroups
bigsub: browse->tip1
smallsub: browse->tip1
OK
select axis in mid1
States->bones->subgroups
bigsub: browse->midall
smallsub: browse->mid1
OK
select axis in base1
States->bones->subgroups
bigsub: browse->baseall
smallsub: browse->base1
OK
SAVE THAT SUCKER NOW!
If you think about this it really makes sense what has happened at this point.
States->states
create
default
select buttons shape and grouping, the book says
this will be the only place you need to have this.
OK
States->states
create
start
OK
deselect all
select axis tip1 and rotate in the x 30 degrees.
space bar
select entire object
states->bones->update
states->states
create
bendtip1
OK
select axis in tip1 and rotate another 30 degrees in x.
deslect all
select axis in mid1 and rotate it in x 30 degrees.
select entire object
states->bones->update
states->states->create
midbend
OK
deslect all
select axis in tip and rotate 30 degrees in x.
select axis in mid and rotate 30 degrees in x.
select axis in base and rotate 30 degrees in x.
select entire object
states->bones->update
states->states->create
basebend
OK
SAVE THIS AGAIN! to much work to loose....
States->stateanim->make
OK
start
15
bendtip
15
midbend
15
basebend
15
start
0
full objects
states->stateanim->play
* Subject: Re: Lesk's Bones example
* Date: Sun, 15 May 1994 11:40:22 -0700 [50]
* From: Lesk@cc.snow.edu (Lesk)
The object at this point is to set the proper order
mode->pickobjects
select axis in tip1
shift select axis in mid1
states->group
deselect
select axis in mid1
shift select axis in base1
states->group
deselect
select axis in base1
shift select object axis
states->group
deselect
However, you got it backwards ;^) When you're grouping axes, you state that you
have to select tip1 + mid1, mid1+base1... It's the other way around. You need
to group the object to Base1, then base1 to mid1, then mid1 to tip1. Only then
do you get the proper heirarchy.
Paul-> Return to Alphabet <-