CLOUDS
   * Subject: 33300 lines of drivvel from Scott...
   * Date: Tue, 1 Feb 1994 09:45:54 -0600 (CST) [46]
   * From: kirvan@SSESCO.com
I use FilNoiz2.itx (Filter Noize 2).  Apply the texture to a white ground, set
the texture's filter values to whites and blacks (doesn't really matter which
ones you set to what), mess with the noise parameters to try and get the shapes
you want, and set the scaling parameters to something big and more equivalent
than the defaults (maybe 200x200x200).  Put the textured ground up in the sky
and tweek the numbers until it looks like what you want.  This won't give you
cumulo nimbus type clouds, but will do a light whispy, hazy, overcast look. (to
do smoke, copy the cloud-plane, and paste the copy a little below (underneath)
the cloud-plane.  Now change the color of the lower plane to a gray and you got
smoke).
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