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   * Subject: Re: GOLD attributes
   * Date: Wed, 6 Apr 94 13:32:00 EDT [49]
   * From: (Jeffrey Goldman)

As for what the base attributes should be for your object, just use a goldish/yellow color (try 255,255,90), a reflection of a lighter gold/yellow (try 255,255,200), no filter, a specular color of yellowish white try (255,255,220), and a high degree of hardness (around 200). I'm doing this all from memory so I can't guarantee the results with these attribute values. But, remember that the illusion is in the global reflection map (as assigned in the globals bar of the stage editor).

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