HELMET SHINY COPPER
* Subject: 33300 lines of drivvel from Scott...
* Date: Tue, 1 Feb 1994 09:45:54 -0600 (CST) [46]
* From: kirvan@SSESCO.com
Here's a cool finish for the helmet: Use a brush mapped pattern as a bump map
for the patterns on the helmet. Apply the same brush again as a color map.
Apply Antique.itx with the texture parameters set to do shiny copper and crank
up the noise value a bit to get a good grainy look - This gives a really good
'used' look to the objects.
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