Contents pageIndex |
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KEYWORD INDEX
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ANTENNA : How to do Antenna Satellite Dishes.
ANTIALIASING : More speed, less quality. Only Trace mode!
BALL : Nice Disco Ball tutorial.
BARK : Wrinkle.itx to do a marble stone.
BARK : More Wrinkle, but more organic effect.
BEAMS : Good mode to do a SpotLight Beam.
BEAMS : Visible light, great underwater effect.
BEAMS : A Star Trek photon torpedo.
BONES : Short Inverse Kinematics tutorial.
BONES : CONSTRAIN tutorial with 3 axis.
BONES : Bones example. Anim Bones also included :)
BORG : The Borg Ship. !?
BOTTLE : Attributes to do a good wine-bottle-green glass & wine.
BRAID : A tutorial to do braid ( useful to do bread or rope).
BREAD : A tutorial to do braid ( useful to do bread or rope).
BUBBLE SOAP : Attributes to do a Soap bubble & a complete BoubleBath :D (=Soren)
BUBBLE SOAP : A diferent approach to the same topic. (=Lesk)
CAMERA : How to set a realistic focus.
CANDLE : Same as text info of FIREBALL texture to make a candle flame.
CANDLE : A candle flame with some textures that can be animated!
CARPETS : A good way to make carpet floors ( use bumps & roughness).
CIGARETTES : Ideas on how to make chaotic cigarette smoke.
CLOUDS : Mike's Clouds tutorial. Making some cluds with FilNoiz2.itx & ground.
CLOUDS : More clouds, this with brushmaps & spheres.
CLOUDS : Clouds using the 'crumpled' texture.
COLOR : Lotsa rgb values for a zillion of diferent colors !!
COPPER : How to get a good 'used' look for a helmet obj.
CORONA : Animated Solar corona using Im3.0 new fog Textures.
CYLINDER : Piston Cylinder with states, bones & kinematics.
DOF : Simple way to use Depth of Field at Action Editor.
DETAIL EDITOR : Introductory Detail Editor Tutorial by Steven Worley.
DISCO : Nice Disco Ball tutorial.
DISHES : How to do Antenna Satellite Dishes.
DRAPES : Let's see the process to do a draped table cloth....
EFFECT : Sway.ifx to do some grass effect.
EFFECT : How to do a laser phaser firing effect.
EFFECTS : Electric Field effect with a logo.
EFFECTS : EFFECTS.TXT & lite textures short explained.
EFFECTS : Some textures listed here. No more.
ELECTRICITY : Electric Field effect with a logo.
ENTRANCES : Logo Entrances. Here's another fun linear texture trick.
EYES : Eyes that follow and point the camera.
FIRE : Same as text info of FIREBALL texture to make a candle flame.
FIRE : How to do Re-entry flames fast tutorial.
FIRE : Here is a small tip for making open fire, a torch for example.
FIRE : Seamless Waterfalls & Fire.
FLAG : Flag Waving.
FLAME : Same as text info of FIREBALL texture to make a candle flame.
FLAMES : How to do Re-entry flames fast tutorial.
FLARES : Simple but great-looking sun.
FLOORS : A good way to make carpet floors ( use bumps & roughness).
FLYING : Logo Entrances. Here's another fun linear texture trick.
FLY-THRU : How to create a simple yet effective warp-drive.
FOCUS : How to set a realistic focus.
FOG : Using global fog, a Wall O Fog easily controled.
FOG : Foggy Lights.
FOG : Imagine v3.0 bug with fog objects.
FOG : Small Nebula.itx example.
FOG : Using Fog Objects to create an atmospheric location.
FOG : Halo around light in Imagine (3 methods).
FOLDS : Let's see the process to do a draped table cloth....
FOLLOWING : Eyes that follow and point the camera.
FOOTBALL : Pebbled & Leather textures used to do a football.
FORMS EDITOR : 3 tutorial object with the Forms Editor.
FORMS tutor : Forms Editor tutorial with some examples.
GEMSTONES : Opal, Amber, Garnet & Cubic Zirconia.
GLASS : Attributes to do a good wine-bottle-green glass & wine.
GLASS : Glass atributtes and variations of the theme.
GLASS : A transparent opinion about glass attribute.
GLASS : Default Glass atrributes.
GLASS : Hollow glass, perfect for drinks.
GLOBAL : EFFECTS.TXT & lite textures short explained.
GOLD : Metal attributes by M. Halvorsen.
GOLD : Gold attributes.
GOLD : More Gold attributes.
GOLD : Well, that's cool, isn't it?
GRASS : Sway.ifx to do some grass effect.
GROUND : Mike's Clouds tutorial. Making some cluds with FilNoiz2.itx & ground.
GROWING : Text extruding from a plane.
HALO : Halo around light in Imagine (3 methods).
HANDLE : An instant bicycle handle tutorial :)
HELMET : How to get a good 'used' look for a helmet obj.
HOLLOW : Hollow glass, perfect for drinks.
IK : CONSTRAIN tutorial with 3 axis.
IK : Piston Cylinder with states, bones & kinematics.
INDEX : Opal, Amber, Garnet & Cubic Zirconia.
INDEX : Air, Ice, Alchohol, Water, Glass, Quartz, Salt & Diamond.
INDEX : Some useful Refraction Indexes.
INVERSE : Short Inverse Kinematics & bones tutorial.
INVERSE : More about Inverse kinematics.
KINEMATICS : Short Inverse Kinematics & bones tutorial.
KINEMATICS : More about Inverse kinematics.
LASER : A Star Trek photon torpedo.
LASER : How to do a laser phaser firing effect.
LASERS : Laser effect simulating an irregular dusty atmosphere.
LATTICE : The Borg Ship. !?
LATTICE : How to do objects that appear as wireframe when render.
LATTICE : DeathStar.itx to do wireframe objects.
LATTICES : How to do objects that appear as wireframe when render.
LAWN : Sway.ifx to do some grass effect.
LAYERS : DeathStar.itx to do wireframe objects.
LEATHER : Pebbled & Leather textures used to do a football.
LENS : How to set a realistic focus.
LENSES : This is just an extract about doing lens with Imagine.
LENSFLARE : Halo around light in Imagine (3 methods).
LIGHTS : Visible light, great underwater effect.
LIGHTS : EFFECTS.TXT & lite textures short explained.
LIGHTS : Some textures listed here. No more.
LIGHTS : Foggy Lights.
LIGHTS : Halo around light in Imagine (3 methods).
LIGHTS : Soft Shadows.
LIGHTS : Simulating Shadows in Scanline Mode.
LIGHTBULB : Settings for a LightBulb.
LINEAR : Logo Entrances. Here's another fun linear texture trick.
LIQUID : Attributes to do a good wine-bottle-green glass & wine.
LOGO : Electric Field effect with a logo.
LOGO : Logo Entrances. Here's another fun linear texture trick.
MAGIC : How to do a magic wand that emmanates sparkles.
MAPPING : Particle mapping ( brush tracking).
MARBLE : Wrinkle.itx to do a marble stone.
METALS : More Gold attributes.
METALS : Well, that's cool, isn't it?
MIRRORS : Some attributes that give a nice mirror polish.
MOEBIUS : Two ways of doing a Moebius strip.
NEBULA : Small Nebula.itx example.
NEBULA : A good way of doing a back-shot Nebula.
NEGATIVE : Simulating Shadows in Scanline Mode.
ORGANIC : More Wrinkle, but more organic effect.
PANELS : How to do a spaceship multicolored panels.
PARTICLES : Particle mapping ( brush tracking).
PARTICLES : Bouncing particle logo fall.
PARTICLES : Some explanations about Particle.ifx of Action Ed.
PHASER : How to do a laser phaser firing effect.
PHASERS : A Star Trek photon torpedo.
PHOTONS : A Star Trek photon torpedo.
PINNATE : Bouncing particle logo fall.
PIPES : DeathStar.itx to do wireframe objects.
PISTON : Piston Cylinder with states, bones & kinematics.
PLANETS : Pastell.itx used to make some nice planets.
PUDDLES : You know, the kind of puddle of a thick solution such as mercury...
REFRACTION : Opal, Amber, Garnet & Cubic Zirconia.
REFRACTION : Air, Ice, Alchohol, Water, Glass, Quartz, Salt & Diamond.
REFRACTION : Some useful Refraction Indexes.
RGB : Lotsa rgb values for a zillion of diferent colors !!
RING : This tutorial will give you a good ring object.
ROBOT : CONSTRAIN tutorial with 3 axis.
ROPE : A tutorial to do braid ( useful to do bread or rope).
SATELLITE : How to do Antenna Satellite Dishes.
SEASHELLS : 3d sea-shell: scallop, but a bit planar...
SHADOWS : Soft Shadows.
SHADOWS : Simulating Shadows in Scanline Mode.
SHADOWS : Shadow Object attributes.
SHELLS : Snail Shells made easy.
SHELLS : Snail Shell a bit more complex.
SHINY : How to get a good 'used' look for a helmet obj.
SIRDS : 3d Stereogramic pictures with Imagine.
SIZES : How to set a realistic focus.
SMOKE : Ideas on how to make chaotic cigarette smoke.
SMOKE : Smoke objects with Nebula.itx.
SMOKE : Smoke with particles. Looks great.
SNAIL : Snail Shells made easy.
SNAIL : Snail Shell a bit more complex.
SOFT : Soft Shadows.
SOLAR : Animated Solar corona using Im3.0 new fog Textures.
SOLAR : Simple but great-looking sun.
SPACESHIP : How to do a spaceship multicolored panels.
SPACESHIPS : The Borg Ship. !?
SPACESHIPS : Pastell.itx used to make some nice planets.
SPARKLES : How to do a magic wand that emmanates sparkles.
SPONGE : Well, an obscure use of Peened.itx
SPOTLIGHTS : Good mode to do a SpotLight Beam.
STAR : A tute to get a star for your own.
STARFIELD : Starfield done with a sphere & confetti.itx
STARFIELD : Fast Starfield object with confetti.itx
STARFIELD : 2 ways of doing another starfield.
STARS : How to create a simple yet effective warp-drive.
STARS : Starfield done with a sphere & confetti.itx
STARS : Fast Starfield object with confetti.itx
STARS : 2 ways of doing another starfield.
STATES : CONSTRAIN tutorial with 3 axis.
STATES : Piston Cylinder with states, bones & kinematics.
STEREO : 3d Stereogramic pictures with Imagine.
STONE : Wrinkle.itx to do a marble stone.
STONE : More Wrinkle, but more organic effect.
STRIP : Two ways of doing a Moebius strip.
SUN : Simple but great-looking sun.
SWAY : Sway.ifx to do some grass effect.
TABLE : To design an old, unpolished wooden table top use this settings.
TEAR : A design of a tear drop.
TERMINATOR : Text extruding from a plane.
TEXT : Text extruding from a plane.
TEXTURES : EFFECTS.TXT & lite textures short explained.
TEXTURES : Some textures listed here. No more.
TEXTURES : Particle mapping ( brush tracking).
THUMBS : Forms Editor tutorial with some examples.
TORCH : Here is a small tip for making open fire, a torch for example.
TRANSPORTER : Electric Field effect with a logo.
VISIBLE : Visible light, great underwater effect.
VISTA : More clouds, this with brushmaps & spheres.
WALL : Text extruding from a plane.
WAND : How to do a magic wand that emmanates sparkles.
WARP : How to create a simple yet effective warp-drive.
WATER DROPS : Water drops without using textures. Real drops.
WATER : You know, the kind of puddle of a thick solution such as mercury...
WATERFALLS : Seamless Waterfalls & Fire.
WAVING : Flag Waving.
WINE : Attributes to do a good wine-bottle-green glass & wine.
WIREFRAME : The Borg Ship. !?
WIREFRAME : How to do objects that appear as wireframe when render.
WOOD : Settigns for a good looking wood.
WOODEN : To design an old, unpolished wooden table top use this settings.
WRINKLES : Let's see the process to do a draped table cloth....
ZBUFFER : 3d Stereogramic pictures with Imagine.
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