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   * Subject: Re: LASER ray
   * Date:    Monday, 14 November 1994 19:14:34 [56]
   * From:    Patrick Sauvageau <>

You can use the filter noise texture. Make an axis, apply it the filter noise and "apply to children". Make that axis the parent from the laser beem. Now, create two state where the "textured" axis only move slowly. The result will be that the transparency irregularity will move slowly in the laser beam, simulating an irregular dusty atmosphere with light wind. If you have 3.1, you may use the "clouds" texture and make the clouds morph in time as it move.

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