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   * Subject: Re: c= and the
   * Date: Wed, 13 Apr 94 06:31:08 [49]
   * From:

Here's a way to add many layers of lattice or piping work with very little memory...

Apply the DETHSTAR texture to the cube object. Make the cube 100% filtered. In the DETHSTAR texture requestor make the BEVEL FILTER 0 (ZERO). The result will be a lattice in the shape of the cube. Several imbedded cubes with varying DETHSTAR parameters would make a good base to add attitional object details to.

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