Another problem is that many metals reflect the world. For example a chrome ball is pretty much just a shiny mirror. Thus, if you want to make realistic metals you will need to at least simulate reflection. This can be done by adding a global reflect map, doing a true ray trace or even just setting sky colors in the stage editor.
You can use the following Attribute setting for a default gold:
RED GREEN BLUE VALUE
COLOR 205 205 80 *
REFLECT 180 160 125 *
FILTER 0 0 0 *
SPECULAR 255 255 160 *
DITHERING * * * 255
HARDNESS * * * 255
ROUGHNESS * * * 0
SHININESS * * * 0
PHONG = ON
INDEX = 1.00
FOG LENGTH = 0.00
This should give you something close to gold. Note that the reflect values are
fairly high. You may wish to lower them to see how it would look if you don't
have anything to reflect etc...
-> Return to Alphabet <-