- Add default cylinder and CLOSE the TOP - Select the top edges of the cylinder and MAKE SHARP - Apply the WRINKLE texture and render. This will look like bark around thecylinder....play with the noise functions to adjust the look of the bark.
Now make these changes to the Texture:
Column One Two
___ ___ 0.5 150 * This will look like the sides of a mountain 0.5 150 around the Cylinder. On the top of the 10.0 150 cylinder it will look like granite. 1.0 20 * When applied to organic objects the vertical 0.5 50 faces will have the rivulets, the horizontal 0.0 20 faces will be granite-like. 0.0 0 * Try changing the first three variables in 1.0 0 Column one to 10,10,1 respectively. The resulting look will make the cylinder look like a core sample around the cylinder, while the top of the cylinder will have a marble like quality.Back to Ian Smith's HomePage
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