How can I simulate underwater ambient?

(little tip by Curcio Nicholas)

Enter the detail editor and follow these six steps:

  1. Take a sphere and make it a blue color;
  2. Remove approx. the top 2/3 of the sphere;
  3. Apply the "crumpled" texture (3.x);
  4. Apply the "transpar" texture (3.x);
  5. Add an axis, and make it white light source;
  6. Place the axis above the piece of sphere and group them.

Enter the stage editor, place this object high above your scene; the light coming through the crumpled spots makes a great underwater effect.

Last Update: July 13, 1995
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