Is there a quick way to add faces to my object?
Here is a neat trick to add faces. This method works best with an object
that is basially concave (such as a circle).
- Make the outline of your object, i.e.: points and edges.
- Extrude the object a distance away.
- Pick all the points that were just made...i.e.: The ones
that now comprise the back face. Using Bounding box
selection would probably be helpful.
- Choose Join!
- Translate the now 1 pt back on the Y axis by the distance
you extruded from, and position the point somewhere in the
center of the object.
The object is now a solid faced object with all faces connected to one
point on the center, just like the primitive disk object.
Last Update: July 13, 1995
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