Is there a quick way to add faces to my object?

Here is a neat trick to add faces. This method works best with an object that is basially concave (such as a circle).

  1. Make the outline of your object, i.e.: points and edges.
  2. Extrude the object a distance away.
  3. Pick all the points that were just made...i.e.: The ones that now comprise the back face. Using Bounding box selection would probably be helpful.
  4. Choose Join!
  5. Translate the now 1 pt back on the Y axis by the distance you extruded from, and position the point somewhere in the center of the object.

The object is now a solid faced object with all faces connected to one point on the center, just like the primitive disk object.

Last Update: July 13, 1995
Back to Ian's HomePage. -- Up to FAQ #8 Index